Design Thinking

 

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The challenge for this particular project was: “Create a product that could teach others about collaboration.” To get a clear understanding of what their goal was for this project, each team began with their own mind map which detailed the following:

  1. Empathize: Learn about their audience and who they are designing for.
  1. Define: What are the needs of my audience?
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Students decided that they had to create some sort of game that would allow two students to play at the same time; thus, “making kids play together nicely: Collaboration.” After they had their plans set in stone,students began to move into the Ideate portion of their project. Students brainstormed many great ideas of how their projects were to function and look. Each student had their own very different perspective on how their group project should work but they were able to independently come to a compromise so that each perspective and idea was respected and used.

After creating an initial blue print for their project, we brought in some experts to help polish their ideas. Grades 3 and 4, who already had experience with this project from last year, joined our class community multiple times throughout this process to help students bring their ideas to life!:
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Once their idea was completely polished, students began the Prototype and Test portion of their project. Students took ordinary cardboard boxes and brought them to life with their imagination! They had many test rounds and made small modifications each day. After their project was complete, we invited our mentors back to have a go with our projects.
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And even on presentation day, mentors and students took this time to further edit their projects:
 
“Can I help you with this?”
“Okay, what’s wrong?”
“If you don’t put a reinforcer here, the ball will fall out. Gluing this here will make it better “
“Oh! Just like Austin’s Butterfly*!”
Austin’s Butterfly:

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